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Claude Mods Guide

Change how Claude Code looks and behaves with mods, safely

  • 11 bite-sized sections
  • 4 min read
  • Free, no signup

Short answer

A free Claude mods guide for October 2026: what Claude Code mods are, what they can do, where they run, built-in mods such as /diff and You Should Know, installing and trying sample mods, turning mods on and off, mods vs hooks, skills, and MCP, security, and team controls.

Updated

Built with love by Shushant Lakhyani. Building bestproductivityresources.com

Inside this guide

Short cards you can read in order or jump straight to. Tap the link icon on any card to share just that part.

01

Understand Claude mods

Mods are small JavaScript or TypeScript functions that change how Claude Code looks and behaves. Anthropic launched them on October 1, 2026. They ship inside plugins, so you install and share them the same way as any plugin.

Claude Code fires an event each time it acts, such as calling a tool, receiving a prompt, or drawing part of the screen. A mod hooks into an event and can:

Observe
Watch the event, then let it continue
Rewrite
Alter the event before it continues
Answer
Handle the event itself, such as refusing a risky command

Mods let you fit Claude Code to the way you work.

02

See what mods can do

  • Draw a pane beside the transcript or a band above the prompt, complete with buttons and text fields
  • Restyle parts of the Claude Code interface itself, such as the spinner or a tool call row
  • Hold, rewrite, or block any tool call
  • Rewrite a prompt before the model sees it
  • Add a /command that runs your code instantly, with no Claude turn
  • Hide secrets in tool output before Claude reads them

No mod can change what the permission prompt shows you.

03

Check where mods run

Terminal
Yes, on Claude Code v2.1.287 or later
Desktop app Code tab
Yes, from v2.1.286, minus some terminal-only elements
VS Code chat panel, claude -p, and cloud sessions
The mod’s logic runs, but nothing it draws appears

Mods are turned on by default.

04

Review the built-in mods

Some Claude Code features now run as mods. Find them in /plugin, under Installed, then Built-in:

/diff
The diff pane. Turn it off or swap in your own.
AGENTS.md
Loads AGENTS.md files in as project instructions
You Should Know
Off by default. A side agent watches longer tasks and posts a note above the prompt when it spots something you might miss.
Security default
Shields what your organization manages from user-installed mods

Anthropic plans to move more built-in features into mods over time.

05

Install a mod

  • Inside Claude Code, run /plugin install name@marketplace
  • From your shell, run claude plugin install name@marketplace
  • Browse plugins in the Claude directory or in marketplaces you trust
  • Run /reload-plugins to load it into an open session
  • Run /plugin to check which mods are active
06

Try the sample mods

Anthropic publishes sample mods in its claude-code-playground repository on GitHub:

Token Weather
A forecast above the prompt that shows how full your context window is
Blast Radius
Holds risky commands, such as rm -rf or a force push, behind Proceed and Cancel buttons
Replay Theater
Adds /replay so you can step through the file edits Claude made last turn

Load one for a single session with claude --plugin-dir plus the mod’s folder.

07

Build your own mod

Describe the mod you want in a Claude Code session, and Claude can write it, load it, and reload it as you iterate. You can also write the code by hand.

Build a mod that shows, beside the spinner, how many tool calls you have made this turn.

08

Compare mods with hooks, skills, and MCP

Mod
Code that runs inside Claude Code. Use it for panes, commands, and event rewrites.
Settings hook
A script that runs on an event. Use it to block, allow, or log with a script you already own.
Skill
Written instructions. Use it for directions you keep repeating.
MCP server
Gives Claude new tools. Use it to reach external systems.

Choose the simplest option that does the job.

09

Turn mods off

One mod
Disable or uninstall the plugin that holds it in /plugin
All mods, one session
Launch Claude Code with --safe-mode
All installed mods, permanently
Set disableAllHooks to true in your settings. This also stops your settings hooks and your custom status line.
10

Stay safe

  • Mods run unsandboxed, with your permissions
  • A mod can read your files and secrets, see your prompts, approve tool calls, and spend your plan
  • Install only from authors and marketplaces you already trust
  • Run claude plugin validate on a mod’s folder to list what it does before you install it
  • Read the code of every mod you install

A mod is code holding your keys. Treat it like any other software you install.

11

Manage mods for teams

Admins control mods with managed settings and plugin marketplace rules. On Team and Enterprise plans, and on managed machines, the built-in security mod loads first and restricts risky behavior from user-installed mods.

The golden rule

Do not install every mod you find. Add the ones that solve a real problem in your workflow, and read each one first.

  • Events
  • Panes
  • Commands
  • Built-in
  • Install
  • Validate
  • Trust

Run the Token Weather sample for one session, then ask Claude to build a small mod of your own.

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Frequently asked questions

The quick answers, if you just need the gist.

What does “Claude Mods Guide” cover?
It has 11 sections, starting with “Understand Claude mods”, “See what mods can do”, “Check where mods run” and “Review the built-in mods”, plus 7 more sections.
How long does it take to read?
About 4 minutes. Every section is a short, self-contained card, so you can jump straight to the part you need.
Is this guide free?
Yes. The full guide is free to read on this page, with no sign-up.
When was this guide last updated?
It was last updated in October 2026.

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