Make mobile games and playable ads from a prompt with Higgsfield Playable, and test them well
10 bite-sized sections
2 min read
Free, no signup
Short answer
A free Higgsfield Playable guide as of October 2026: what Playable Games and Playable Ads are, plan access, creating a game step by step, genres, 2D and 3D, references, using it from Claude, playable ad exports for ad networks, file limits, testing gameplay, costs, and asset rights.
Builds mobile games in 2D or 3D from a description. Available on every Higgsfield plan
Playable Ads
Interactive ads that let viewers try a game mechanic. Enterprise plans only
Higgsfield released Playable in late October 2026.
Describe the fun. Playable builds the first version. Testing makes it good.
02
Build a game step by step
Generate on Higgsfield, or in Claude through the Higgsfield connector
Describe the goal, the controls, the obstacles, and the ending
Pick 2D or 3D
Choose a genre
Add references if you like
Generate it, then play and test
03
Pick a genre
Genre options include shooter, runner, adventure, action, strategy, maze, puzzle, and simulation.
04
Write a strong game prompt
Start from one core mechanic
Name the controls: tap, swipe, drag, or keyboard
State how the player wins, loses, and restarts
Describe the look and the mood
A 2D runner where a fox dashes through a snowy forest. Tap to jump over logs and swipe down to slide under branches. Collect berries for points. Three hits end the run, then tap to restart. Bright, flat colors.
05
Add references
Add character or object images to steer the look
Give every reference a clear purpose
Use only assets you own or are allowed to use
06
Explore and remix
Browse examples in Explore and filter them by genre
Play them to learn what works
Start from an example with Recreate
Find your own games in My playables
07
Create playable ads
Choose 2D, 3D, or 3D Fast
Manual mode lets you approve every stage, while Auto mode runs straight through
Export one HTML file of up to 5 MB, formatted for your ad network
Supported networks include AppLovin, Unity Ads, Meta, Google App Campaigns, Moloco, Mintegral, Liftoff, Pangle, and generic MRAID
Ads can include up to 40 images, one video of 3 to 60 seconds, up to 20 audio files, and up to three existing game files.
08
Test before you share
The first seconds: is it obvious what to do?
Controls on an actual phone
Scoring and difficulty
Losing and restarting
Performance on older devices
09
Check the costs
Access and generation are charged separately, and Higgsfield had not published fixed prices per game or ad. Check the cost shown before you generate.
10
Know the limits
A generated game is a strong first version, not a finished product
Polish, balance, and performance still take human work
App store publishing requires your own developer accounts and review
The golden rule
Do not try to build a huge game in one prompt. Make one fun mechanic, test it on a phone, and improve it step by step.
Games
Ads
Genres
Prompt
References
Export
Test
Build a one-mechanic 2D game today and test it on your phone with a friend.
It has 10 sections, starting with “Meet Higgsfield Playable”, “Build a game step by step”, “Pick a genre” and “Write a strong game prompt”, plus 6 more sections.
How long does it take to read?
About 2 minutes. Every section is a short, self-contained card, so you can jump straight to the part you need.
Is this guide free?
Yes. The full guide is free to read on this page, with no sign-up.
For research and ideas only. Results vary and nothing here is a promise of income. See our Disclaimer.
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